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![]() ![]() ![]() The bridge and a couple grenade-throwing ogres outside are the manse's lookout tower, and a warm-up for a level that's going to constantly ask to watch out above. I get lucky: an ogre and two Death Knights follow, and a poorly aimed fireball blast into the ogre's back makes him take a chainsaw to the Death Knight instead of me. I walk out onto a long bridge, then immediately retreat back to the cave I started in. The Wizard's Manse starts with one of Quake's most underused gimmicks: Enemies fighting each other. ![]()
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